Play On: Accelerate your Gaming Venture at Betaspring this Fall

In 2012, Betaspring expanded it's focus on accelerating gaming-related companies.  Building on a strong design/CS community and mentors with expertise in the industry, we're growing a roster of alumni companies pursuing gaming-related ventures. And we  look forward to welcoming more gaming-related companies into our fall session, which kicks off August 20. 

One catch: founders looking to accelerate their gaming company better get to betaspring.com soon.  The early application deadline  for our fall accelerator is May 21. Final application deadline is June 5.  Companies who apply by May 21 are eligible to attend a private event for prospective applicants on June 11 at Betaspring HQ. 

Here's a quick glance at some of Betaspring's activity in the gaming space…

Spring 2012 alum MoveableCode is a mobile entertainment publishing company built on truly great play. MoveableCode makes a range of mobile apps for a variety of audiences. They launched its pre-school edutainment brand in December 2011 and have secured licensing agreements with major properties including Caillou, VeggieTales and Smokey Bear. The company announced its expansion to the core gaming market at Betaspring's spring Launch Day with a preview of Incantorā„¢, a new mobile gaming format that shatters the barriers between digital gaming and the real world.

Incantor is a mobile-based, fantasy-action game with all the depth and expandability of a big MMOG combined with the rich strategy of a Trading Card Game. It is played in the real world with a smartphone, an Incantor wand and your friends. Hot stuff.

2010 alum GreenGoose have created a genius at-home product that uses wireless sensors to turn everyday activities and household products into interactive fun. Put a sticker onto an object and presto, you've got an internet-connected sensor. Measure, monitor, play. 

GreenGoose's lifestyle game platform is enabled by wireless sensors that automatically measure personal behaviors with sensors embedded into small stickers that stick to objects such as toys, pets, water bottles, toothbrushes, and household objects. Online games are played by doing things in the real-world that are wirelessly transmitted to the GreenGoose platform. GreenGoose has packaged the system into a small, sleek kit--the wireless sensor receiver is about the size of an egg--usable by anyone.

In our mentor network, Betaspring game companies can tap into the insights of people like Harmonix Art Director and Guitar Hero co-creator Ryan Lesser, GTECH CTO Don Stanford, 38 Studios' Gavain Whishaw and Valve Software's Brian Jacobson

In addition to neighbors 38 Studios and GTECH, Betaspring also draws a lot of inspiration and resources from other New England companies, including Hasbro, which recently opened a second Rhode Island office just a few blocks from Betaspring HQ. The Rhode Island School of Design and a powerhouse CS department at Brown University add to Providence's ecosystem, and with Boston only 50 miles north, the network gets deep fast.

So get your game on this fall at Betaspring. And remember, you can only play if you apply!